New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (2024)

New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival

  • New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (1) by Jeremy Blum

  • Category Icon Posts
  • 17

Tags author-jeremy-blum character-background feywild witchlight

The Wild Beyond the Witchlightbrings two new backgrounds to Dungeons & Dragons. Each istailored for characters that have a strong link to the Feywild or the traveling Witchlight Carnival. The feylost background is for characters that grew up in the fey realm. The Witchlight hand background is for those who work in the Witchlight Carnival but might be seeking to leave.

Click a background below to learn more about it:

  • Feylost
  • Witchlight Hand

Feylost

New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (2)The feylost is a great background for anyone trying to create a character like Rip Van Winkle, who wandered into the Catskill Mountains one day, fell asleep, and awakened two decades later. There are a few key differences, however.

  • The feylost disappeared from their home plane as a child. They might have been kidnapped by evil fey, been spirited away by eladrin, or simply wandered into the woods one night and ended up at a fey crossing.
  • After growing up in the Feywild, the feylost returns to their home plane. Perhaps they’re haunted by their memories, which grow hazier with each passing day. Think Neo from The Matrix — the feylost has gotten a glimpse of what lies beyond the rabbit hole but can’t figure out how to return!

Benefits of thefeylost background

The feylost are transformed by their time in the Feywild. Characters with this background have a fey mark, which can be anything from iridescent eyes to a tail. This mark comes with a unique benefit that players and Dungeon Masters will enjoy.The background alsocomes with theFeywild Connection feature, which helps you to survive the unique dangers of the fey realm.

Upon choosing the feylost background, characters gain the following proficiencies, languages, and equipment:

Skill Proficiencies:Deception, Survival

Tool Proficiencies: One type of musical instrument

Languages: One of your choice of Elvish, Gnomish, Goblin, or Sylvan

Equipment: A musical instrument (one of your choice), a set of traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table included in The Wild Beyond the Witchlight), and a pouch containing 8 gp

Source:The Wild Beyond the Witchlight

Meet Toby 'Arakhor' Tendrys, a feylost teen adopted by the eladrin

Toby Tendrys is an 18-year-old human who ran away from an orphanage in his early teens. He hitchhiked for weeks until a stroke of bad luck found him imprisoned by a green hag named Stena Moonbone, who constantly muttered: “ You look so familiar, boy… Can it be? You, the spawn of that knight?”

New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (3)A group of summer eladrin came to Toby’s rescue. Slaying the hag, they freed Toby and gazed upon him with wonder before urging the bewildered child to follow them through a fey crossing. There, Toby learned that the eladrin were protectors of Galdria, a grove containing a tree that bore spell-enhancing fruit.

Galdria had been seeded a thousand years ago by an elf who fell in love with a human, and Toby’s eladrin guides led him to a mural showing the human co-founder. The knight bore an uncanny resemblance to Toby, and was in fact his distant ancestor. In awe of his lineage, Toby decided to stay in Galdria. He spent five years amongst the eladrin, adopted a faerie dragon named Cor, gained the nickname “Arakhor” (“tree warden” in elvish), and protected the grove against thieving redcaps and other hags of the Moonbone Coven, who desired revenge for their sister’s death and had long lusted after Galdria’s fruit.

One particularly fierce battle against the hags resulted in them unleashing a jabberwock on Galdria. In a fight that took to the skies, Toby sliced the jabberwock’s head clean off with his vorpal sword but was thrown to the ground and fell through a fey crossing. The impact badly injured Toby and left him in a coma, and he would’ve died if not for a family of farmers who nursed him back to health.

Toby awoke from his coma after three weeks and now suffers from amnesia. He only recalls snippets of the years he spent living amongst the eladrin. He longs to return to the life he once knew— if only he could remember what the Feywild is.

Using Toby in your games

Toby is inspired by the classic “chosen one” trope in fiction, as well as Neo in The Matrix. Martial classes will fit him well, considering his proficiency with the vorpal sword, and his backstory could be the basis for a campaign where the characters must save Galdria from the Moonbone Coven.

Toby’s Fey Mark manifests whenever he comes into contact with flowers, which always seem to bloom in his presence thanks to Galdria’s lingering magic. At times, Toby has visions of his faerie dragon, Cor, who cries out in Sylvan: “Where are ya, Toby? We’re tryin’ to find ya!”

Witchlight hand

New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (4)

The Witchlight hand background ties your character directly to The Wild Beyond the Witchlight. They work forthe grandest carnival to ever travel the planes of existence, the Witchlight Carnival. If you dreamed of running away to join the circus as a kid, this background isfor you. Here are key details to note.

  • Witchlight hands enter the Witchlight Carnival in their youth and earn their keep working behind the scenes. The carnival’s owners, Mister Witch and Mister Light, remain mysterious after many years, but other workers can be close friends.
  • The Witchlight Carnival travels to many different planes, but Witchlight hands know little about these foreign realms due to spending most of their time in the carnival. Nevertheless, while their knowledge is incomplete, perhaps they’ve caught glimpses of the Shadowfell, the Feywild, or even various D&D worlds like Greyhawk or Eberron — making perfect fodder for a tall tale told arounda campfire.
  • Witchlight hands begin their adventuring careers when the carnival becomes less alluring. Perhaps the glitz and glamour have grown tedious, or maybe the Witchlight hand simply wants to explore one of the realms the carnival briefly visits.

Benefits of the Witchlight hand background

Those with the Witchlight hand background gain a Carnival Companion that they can call upon for advice. This buddy won’t voluntarily leave the carnival, however.They also gain a feature called Carnival Fixture, which offers certain benefits at the Witchlight Carnival.

Upon choosing the Witchlight hand background, characters gain the following proficiencies, languages, and equipment:

Skill Proficiencies:Performance, Sleight of Hand

Tool Proficiencies:Disguise kit or one type of musical instrument

Languages: One of your choice

Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the Feywild Trinkets table included in The Wild Beyond the Witchlight), and a pouch containing 8 gp

Source:The Wild Beyond the Witchlight

Meet Mapril, sarcastic tiefling Witchlight hand

Mapril is a 22-year-old tiefling who has faithfully worked on the Witchlight Carnival grounds since she was 14. Sardonic, sarcastic, and renowned across the carnival for her deadpan responses to just about everything, Mapril is actually much more emotive these days than she was as a youth. She grew up in a remote village where the locals were superstitious about tieflings. There, Mapril’s human mother — who worked with horses at a local ranch — was considered the town pariah for giving birth to a so-called “devilkin.” When she was 14, Mapril’s mother passed away, and the young tiefling was all too happy to leave her miserable town behind. She took to the road, wondering if she might run into her father — supposedly a circus performer.

Mapril never encountered her father, but she did come upon the Witchlight Carnival, which happened to be visiting her homeworld for a brief five days. Mildly attracted to the bright lights and loud sounds, Mapril found herself wandering near the carnival’s stables just as a particularly ornery horse was acting up and threatened to stomp his trainer, a just-as-ornery human named “Peanut” Pete. Mapril had an affinity for horses thanks to the time she spent working with her mother on the ranch. She managed to calm down the beast. Peanut Pete took an immediate interest in her animal handling skills and asked if she wanted to stay onas his assistant. Shesaid yes.

New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (5)

Over the next eight years, Mapril was Peanut Pete’s finest helper when it came to corralling the carnival’s horses and foxes. She even participated in a few big top acts, though she never really took to the ridiculous butterfly wings that needed to be worn by all carnival performers. However, Mapril has recently grown tired of circus life. She finds herself wishing she could track down her father, if only to punch his lights out forhis absence.

Maprilhas gingerly begun discussing the topic of leaving with Peanut Pete. For his part, Pete laments her departure but knows that all kids need to leave home someday.

Using Mapril in your games

Mapril is meant to be an acerbic, mildly cynical character like the protagonist from the television sitcom Daria — an intentional choice to contrast the cheerful, colorful environment that she grew up in. Her knack for working with animals might make her a good ranger, and the search for her father serves as an intriguing homebrew hook for Dungeon Masters hoping to spin a larger tale out of The Wild Beyond the Witchlight.

Mapril’s Carnival Companion is Peanut Pete, who is cranky toward most folks but reserves a soft spot for Mapril, his “right-hand gal.” Originally a farmer from the Greyhawk territory of Ahlissa, Peanut Pete worked in a wide variety of locales— including a brief stint in the Underdark— before settling on his current role as a Witchlight Carnival animal handler. He’s willing to share his worldly knowledge with friends that Mapril can vouch for, and his tent serves as Mapril’s Carnival Fixture whenever she returns to her old stomping grounds.

Embrace a myriad of fey possibilities

Toby and Mapril are but two of the possibilities that can be created using the Feywild-themed backgrounds inThe Wild Beyond the Witchlight. Dungeon Masters and players searching for deeper Feywild lore will find a plethora of material once the book releases on September 21. Be sure to preorder it on D&D Beyond, and get ready to dive into a world of wonder and whimsy that lies just beyond the Material Plane!

by Michael Galvis

New Race: Play as a Fairy in Your Next Campaign!

by Michael Galvis

Get Exclusive Perks When You Preorder The Wild Beyond the Witchlight!

by Michael Galvis

Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood.

Comments

  • LordPanzi

    • (Perfect)
    • Join Date: 1/28/2021
    • Posts: 144
    • Member Details

    #1 LordPanzi

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Finally! My human can just have a tail!

  • OrlanAmera

    • Adventurer
    • Location: Saint Paul, Minnesota, USA
    • Join Date: 6/30/2017
    • Posts: 8
    • Member Details

    #2 OrlanAmera

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Great stuff!

  • HallaarKiirgalan

    • Adept
    • Location: Baldur's Gate
    • Join Date: 4/20/2019
    • Posts: 47
    • Member Details

    #3 HallaarKiirgalan

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    I'm really excited for the release of TWBtW! I'm seriously considering it to be my next D&D book to add to my collection. Out ofStorm King's Thunder,Tales from the Yawning Portal,Baldur's Gate: Descent into Avernus,Waterdeep: Dragon Heist orDungeon of the Mad Mage, or this, what would any of you suggest?

  • WinsomeGenasi

    • Rogue
    • Location: Elsewhere
    • Join Date: 6/20/2021
    • Posts: 26
    • Member Details

    #4 WinsomeGenasi

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Quote from HallaarKiirgalan >>

    I'm really excited for the release of TWBtW! I'm seriously considering it to be my next D&D book to add to my collection. Out ofStorm King's Thunder,Tales from the Yawning Portal,Baldur's Gate: Descent into Avernus,Waterdeep: Dragon Heist orDungeon of the Mad Mage, or this, what would any of you suggest?

    I have not tried any of those besidesTales from the Yawning Portal. It really depends on what your looking for. If you want an adventure or to that you can throw into any campaign, thenTales from the Yawning Portal. If you want a longer adventure, then maybe one of the other ones.

  • MisaSasekage

    • Initiate of the 1st Circle
    • Join Date: 3/22/2020
    • Posts: 52
    • Member Details

    #5 MisaSasekage

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    I'm ready to use all this. Finally I can replace Far Traveler.

  • Edem

    • Master Trickster
    • Location: Ampfing
    • Join Date: 3/20/2017
    • Posts: 729
    • Member Details

    #6 Edem

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Now more than ever I wish there was a way to separate player "safe" info and DM only info in the campaign sharing. As a DM, I would want to allow people to have access to the races and background options in WBtWL without sharing access to the adventure itself. Same goes for the background options in ToA being separated from the adventure; or the adventure in the Eberron book being able to kept for DM only.

    Not to mention to have at least the DM info not shared by default, so I don't have to wait until the release minute and go over all my campaigns to turn them off - or at least be able to set the sharing when the preorder goes up so I can set up before it goes live.

  • mathgeek090

    • Adventurer
    • Join Date: 8/14/2018
    • Posts: 1
    • Member Details

    #7 mathgeek090

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Is this adventure going be AL legal? Also will the new races and backgrounds, etc going be AL legal as well?

  • ItsNotAChest

    • Bravo
    • Location: A Kitchen, munching on scraps
    • Join Date: 11/12/2020
    • Posts: 4,576
    • Member Details

    #8 ItsNotAChest

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Quote from WinsomeGenasi >>

    Quote from HallaarKiirgalan >>

    I'm really excited for the release of TWBtW! I'm seriously considering it to be my next D&D book to add to my collection. Out ofStorm King's Thunder,Tales from the Yawning Portal,Baldur's Gate: Descent into Avernus,Waterdeep: Dragon Heist orDungeon of the Mad Mage, or this, what would any of you suggest?

    I have not tried any of those besidesTales from the Yawning Portal. It really depends on what your looking for. If you want an adventure or to that you can throw into any campaign, thenTales from the Yawning Portal. If you want a longer adventure, then maybe one of the other ones.

    I only have Waterdeep: Dragonheist and Dungeon of the Mage. Dungeon of the Mad Mage is for characters level 5+, and will take them all the way up to level 20. However, it takes a TRUCK TON of work to run, and it’s all dungeon crawling. If your players enjoy a more social approach, I would suggest Dragonheist.

  • AaronFiendslayer

    • Minor Trickster
    • Location: Somewhere, over the rainbow
    • Join Date: 4/16/2020
    • Posts: 72
    • Member Details

    #9 AaronFiendslayer

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Quote from ItsNotAChest >>

    Quote from WinsomeGenasi >>

    Quote from HallaarKiirgalan >>

    I'm really excited for the release of TWBtW! I'm seriously considering it to be my next D&D book to add to my collection. Out ofStorm King's Thunder,Tales from the Yawning Portal,Baldur's Gate: Descent into Avernus,Waterdeep: Dragon Heist orDungeon of the Mad Mage, or this, what would any of you suggest?

    I have not tried any of those besidesTales from the Yawning Portal. It really depends on what your looking for. If you want an adventure or to that you can throw into any campaign, thenTales from the Yawning Portal. If you want a longer adventure, then maybe one of the other ones.

    I only have Waterdeep: Dragonheist and Dungeon of the Mage. Dungeon of the Mad Mage is for characters level 5+, and will take them all the way up to level 20. However, it takes a TRUCK TON of work to run, and it’s all dungeon crawling. If your players enjoy a more social approach, I would suggest Dragonheist.

    I have only tried DMing and playing baldur´s gate descent into avernus, so I cannot speak for the other adventures, but I will tell you that BGDiA is very good. I used it on a group of new players, and the first few sessions are perfect for begginers before it gets into the lore and good stuff, and it was also fun for me as a veteran player. It works well for characters who like social interaction, exploration, or combat. It is just a generally great adventure.

  • KalonaPlays

    • Adventurer
    • Location: N. Ireland
    • Join Date: 12/31/2020
    • Posts: 7
    • Member Details

    #12 KalonaPlays

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Quote from Edem >>

    Now more than ever I wish there was a way to separate player "safe" info and DM only info in the campaign sharing. As a DM, I would want to allow people to have access to the races and background options in WBtWL without sharing access to the adventure itself. Same goes for the background options in ToA being separated from the adventure; or the adventure in the Eberron book being able to kept for DM only.

    Not to mention to have at least the DM info not shared by default, so I don't have to wait until the release minute and go over all my campaigns to turn them off - or at least be able to set the sharing when the preorder goes up so I can set up before it goes live.

    I second this. It would be very helpful to be able to do this.

  • LordPanzi

    • (Perfect)
    • Join Date: 1/28/2021
    • Posts: 144
    • Member Details

    #13 LordPanzi

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    Quote from Edem >>

    Now more than ever I wish there was a way to separate player "safe" info and DM only info in the campaign sharing. As a DM, I would want to allow people to have access to the races and background options in WBtWL without sharing access to the adventure itself. Same goes for the background options in ToA being separated from the adventure; or the adventure in the Eberron book being able to kept for DM only.

    Not to mention to have at least the DM info not shared by default, so I don't have to wait until the release minute and go over all my campaigns to turn them off - or at least be able to set the sharing when the preorder goes up so I can set up before it goes live.

    I simply turn off sharing for that campaign after the characters are set. I can still add in items from said campaign.

  • matthewmichaelagee

    • Acolyte
    • Join Date: 7/3/2020
    • Posts: 12
    • Member Details

    #14 matthewmichaelagee

    • View User Profile
    • Send Message
    Posted Sep 21, 2021

    ...is dndbeyond going to publish the domains of delight supplement?..

  • NaivaraArnuanna

    • Protector
    • Join Date: 4/22/2019
    • Posts: 1,533
    • Member Details

    #15 NaivaraArnuanna

    • View User Profile
    • Send Message
    Posted Sep 22, 2021

    Toby sounds like an absolute pain to play with.

    Packs an overlong lore dump about his parents, not him? Check. Slew a ridiculously strong monster and is level one? Check. Expects a free pet and visions irrelevant to the party? Check. All but dictates the plot to the DM? Check. Young, perfect, and intentionally a Chosen One trope? Check. Backstory isn’t relevant to anything, because he’s literally forgotten it? Check.

    Gods help anyone who has to play alongside a character like Toby. Let alone the poor DM.

    Last edited by NaivaraArnuanna: Sep 22, 2021

  • kingk1

    • Bravo
    • Join Date: 6/30/2020
    • Posts: 236
    • Member Details

    #16 kingk1

    • View User Profile
    • Send Message
    Posted Sep 23, 2021

    Quote from NaivaraArnuanna >>

    Toby sounds like an absolute pain to play with.

    Packs an overlong lore dump about his parents, not him? Check. Slew a ridiculously strong monster and is level one? Check. Expects a free pet and visions irrelevant to the party? Check. All but dictates the plot to the DM? Check. Young, perfect, and intentionally a Chosen One trope? Check. Backstory isn’t relevant to anything, because he’s literally forgotten it? Check.

    Gods help anyone who has to play alongside a character like Toby. Let alone the poor DM.

    I would say it like this: he used to be way higher level, but has forgotten his skills. He also had a ton of Summer Eladrin on his side, which, as monster stats, are really OP. And honestly, people who are as aware as you that Toby could be a stupid character are just the kind of people to play him. For instance, you could play him as often confused or scared by his environment, thinking certain things are "wrong" and not knowing why, etc.

    Also, he's not just a "chosen one", he's the chosen one of a really remote and strange area, but nowhere else.

    There is no mention of him being morally "perfect", just give the dude a flaw.

    Finally, I would love DMing for this guy! Specifically, becauseI could make one of the campaign antagonists an Eladrin set on dragging him back to the feywild, giving conflict and a surprise hero to the campaign. You could also have hags be unusually aggressive to him because of his history, and I love using hags as antagonists. He seems like the kind of character which could really add complications and side plots in abundance, which are hard to add otherwise.

    One thing I would warn against is making his personal quest themain plot, which would sort of alienate other players. You should say this blatantly to Toby's player "I'll include your backstory in the game, but it won't supersede the main narrative". Then no one's surprised, and everyone gets to play.

  • SDavid

    • Adventurer
    • Join Date: 10/7/2021
    • Posts: 1
    • Member Details

    #17 SDavid

    • View User Profile
    • Send Message
    Posted Oct 7, 2021

    Hi 👋

  • Osuni

    • Adventurer
    • Join Date: 4/26/2020
    • Posts: 1
    • Member Details

    #18 Osuni

    • View User Profile
    • Send Message
    Posted Oct 9, 2021

    Chaotic Good Feylost Goblin adopted by kind fairies after parents slain in a raid. Low intelligence and constant trouble mean he is put out to survive on the material plane. But he just can't stop making and finding trouble where ever he goes. Chaos and magic has seeped into his blood despite all good intentions. He starts off trying to survive as a rogue stealing what he needs to survive, but he admires Paladins and those that follow order and serves as a man-at-arms for a kind old Paladin that thinks he can reform him. The paladin dies through his fault, and his guilt leads him to the Oath of Vengence where he learns to channel chaos for good.

    Goblin Level 3 Arcane Trickster to Paladin Oath of Vengence Then On

    Dex Based Paladin with a small dash of magic and rogue skills

    Feywilde and Fairy Influence has Charisma as Spell Modifier- Not Intelligence *DM Permitted?

    Last edited by Osuni: Oct 9, 2021

  • MichaelHCool

    • Adventurer
    • Join Date: 4/25/2020
    • Posts: 5
    • Member Details

    #19 MichaelHCool

    • View User Profile
    • Send Message
    Posted Feb 6, 2022

    Storm King's Thunder,

  • To post a comment, please login or register a new account.

Posts Quoted:

Reply

Clear All Quotes

New Backgrounds: Creating Characters From the Feywild and the Witchlight Carnival (2024)
Top Articles
Latest Posts
Article information

Author: Mrs. Angelic Larkin

Last Updated:

Views: 5727

Rating: 4.7 / 5 (67 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Mrs. Angelic Larkin

Birthday: 1992-06-28

Address: Apt. 413 8275 Mueller Overpass, South Magnolia, IA 99527-6023

Phone: +6824704719725

Job: District Real-Estate Facilitator

Hobby: Letterboxing, Vacation, Poi, Homebrewing, Mountain biking, Slacklining, Cabaret

Introduction: My name is Mrs. Angelic Larkin, I am a cute, charming, funny, determined, inexpensive, joyous, cheerful person who loves writing and wants to share my knowledge and understanding with you.